is an autobiographical adventure video game about T. The player follows her journey to uncover the truth about her parents’ work with Danish Intelligence during the Cold War. What exactly was it that they did?
You must control T on her uncertain journey into adulthood and an atomic war that never happened but yet wounded a family. Surreal elements, human relationships, history, and secrecy come together to form a complex gaming experience.
By rolling T as a paperball through a world of authentic Cold War flotsam and playful mechanics, you ask yourself the same universal questions as T asks: Who am I? Should I inherit anything important from my parents that I’m not aware of?
Throughout the game, you help T master her fragile paper existence by undergoing military activities like orienteering, throwing hand grenades, marching, aerial spy photography, and codebreaking. T gradually edges towards the heart of the story and to revealing a secret of her own.
Genre: Third-person documentary adventure
Key features: Paperlike core controls that progresses through 6 levels and incorporates puzzles, unorthodox mechanics and short films
Platform: Tablets, mobiles iOS/Android and PC/Mac
Status: Expected to launch q1 2018
Target: The indie-gamer longing for a somewhat different & meaningful experience
Playtime: 7-11 hours
Awarded the main prize at AMaze, Berlin 2016: “Most Amazing Game”, the “Culture prize” at IndieCade LA 2017 & the IDFA Doclab Award for Digital Storytelling 2017
Nominated for the “NUOVO” Award at IGF + 2 honorable mentions for “Excellence in Narrative” & the “Seumas McNally Grand Prize”.
Go marching with T's mom, the danish queen and the Women Auxiliary Force!
NOMINATED for the ”Nuovo Award” at IGF during GDC in San Francisco as well as some honorable mentions for “Excellence in Narrative” and “Seumas McNally Grand Prize”.
WON the IDFA Doclab Award for Interactive Storytelling in Amsterdam 2017 🇫🇷️
WON the Culture Award at IndieCade LA 2017 🇺🇸
The Culture Award – These games offer us new settings and cast their spotlights on unconventional figures. It is the festival’s firmest belief that a diversity of viewpoints and creators not only makes our field stronger, but improves each of us as human beings as well. The Culture Award honors creative individuals whose work reaches out to new communities and taps into subject matter they alone can bring to life.
NOMINATED at both the Indiecade festival in LA and at the same time the FoST festival, Future of Storytelling in NY and we’re pretty happy about it. 🤸♀️🏋🏼♀️🥁
WON the Most Amazing Game Award – main prize at the 2016 A MAZE International Independent Games Festival in Berlin 🇩🇪
The jury: “Cosmic Top Secret struck us in both its playfulness and maturity. Its multi-disciplinary approach shone through in its abandonment of the orthodox, and in so many ways it felt an entirely fresh experience that we’d like to see more of in games.”
'INNOVATIVE... COSMIC TOP SECRET IS CHARACTERIZED BY HUMOR, CURIOSITY, AND ORIGINAL DESIGN... DISSOLVING THE BOUNDARIES BETWEEN FILM AND GAME´ - SØREN VINTERBERG, POLITIKEN (DENMARK)
This video features segments from director Trine Laier’s graduation project at the National Film School of Denmark. The project laid the foundation for the Cosmic Top Secret game, which is currently in development. The final game will maintain the same aesthetic, feeling, and basic concept, but gameplay and details will be subject to change.
This video shows a 7-minute clip from the project, highlighting how users experiences the story and gameplay across two different devices: a computer and a smartphone/tablet.
This engaging but demanding procedure has resulted in a merging of platforms during the current phase of development as documented in the movie below.
This is a video walkthrough of the second prototype.
“Two ingredients: History, facts, revelation and emotional processes with mixed feeling.” –Raimo Lång, YLE (Finland)
Director: Trine Laier
Producer: Lise Saxtrup
Programmers: Sune Hede & Kristian Torgard
Game Designer: Mads Lyngvig Jespersen
Art & Level Designer/Developer: Jannik Faarvang Petersen
Copywriting, Translation & Testing: Clarissa Grace Chang
Additional Game Design: Gearworks & Jonatan Van Hove
QA & UX Manager: Mads Hagemann Nielsen
Technical Artist: Simon Engelbrecht & Jon Murray Vinther
Animation: Michael Bech Hussein & Catherine Beyer
3D Graphics: Faysal Fuad Khalil & Nicklas Kludt
Composer: Bjørn Svin
Sound: Anne Gry Friis Kristensen, Andreas Busk,
Kristoffer Salting & Anders Børup
Photographer: Lis Dyre & Lise Saxtrup
Editors: Grete Møldrup & Nanna Nederlund
Dramaturg: Stine Skot
Manuscript: Mette Sø, Michael Valeur & Trine Laier
Research: Gökhan Kuvvetli
Producers assistent: Sofie Rørdam
2D Graphics and concepts: Io Helweg & Sabine Hviid
Graphic Design website: Andreas Kjærgaard / A
Klassefilm in co-production with Those Eyes
Co-funded by the Creative Europe Programme – MEDIA of the European Union, The Danish Film Institute, New Danish Screen, Nordic Games and The Danish Animation Society
Thanks a million times to everybody involved in the prototypes so far, quite a few students, professionals and, enthusiastic volunteers have participated – you know who you are!
Ingvild Iin Saxtrup
Li Dahlgren Lindblom
Francesco Rugerfred Sedda
Katcha Koch Winther
Maya Bonde Zachariassen
The National Film School of Denmark
Art Director: Sarah Sillehoved Allagui. Photographer: Lis Dyre. Sound Design: Kristoffer Salting. Lead Programmer: Michael Godlowski-Maryniak. Game Designers: Amani Naseem & Eske Knudsen. Producer: Lise Saxtrup, Klassefilm. Producer Game: Dajana Dimovska, Knapnok Games. Production Manager: NC Sixhøj. 3D Artist: Catherine Beyer, Faysal Fuad Khalil, Nicklas Kludt, Mark Bo Jensen, Kåre Pelle, Peter Meldgaard. Interface Designer: Simone C. Møller. Visual Effects & Leveldesign: Jannik Faarvang Petersen, Filip Lange-Nielsen. Animator: Carmen Elina Hannibal, Glenn August Bournonville Lange, Aimall Sharifi, Michael Bech. Programmer: Kaspar Lyngsie, Patrick Jarnfelt, Jawid Faizi. Sound Programmer: Mads Stenhøj Andresen. Editor trailer: Sofie Marie Kristensen.
Secret record equipment: Poul Jensen. Manuscript: Nikolaj Scherfig. Manuscript: Ina Bruhn. Editing: Peter Winther. Art: Henrik B Andersen. Rigging: Sasha Ciolac. Sound: Morten Mygind. Programming: Tim Garbos, Jesper Taxbøl, Emil Angryant Johansen.
Animation Department, The National Film School of Denmark
Gunnar Wille. Alice de Champfleury. Hans-Erik Philip. Kristine Ploug. Søren Lundgaard. Paul Køster. Lars Brok. Jon Vinther. Elizabeth Rosen.
Kursusleder: MJ-R Anders Poulsen
Retning A: Feltsport. Leder: Birger Hoff
Retning B: Skydning. Leder: PL-R Erik Bruun Lorentzen
Retning C: Fysisk træning. Leder: MJ-R Peter A Henriksen
Datahistorisk Forening ved:
Finn Verner Nielsen. Christian Gram. Henrik Ascanius Jacobsen. Poul-Henning Kamp. Uffe Jakobsen. Ole Nørgaard Nielsen. Thorkil Naur. Bent Scharøe Petersen. Danmarks Tekniske Museum ved: Jens Breinegaard. Stevnsfortet. Nordea Vesterport. Martin de Thurah. Rune Hilbert. Thomas Howalt. Anna Gerd Ellerbæk. Christoffer Emil Bruun. Hans Davidsen-Nielsen. Malik Thomas Spang Bruun. Asta Ravn Cornelius. Mikkel Bang Sørensen. Liv Caroline Lindegaard. Nicolaj Schweitz. Hans von Knut. Arne Bro.
iPhone sticker art: Thomas Fleron Jørgensen.
'It's weird and it's wonderful and it's fresh' - Ingrid Kopp, Tribeca New Media Fund (USA)
Selected references in English:
In Japanese game magazine by Naoki Yoshimura:
Won the main prize: “Most Amazing Game Award” at the 5th International Independent Videogames A MAZE Festival in Berlin: amaze-berlin.de
Showcased at the International Conference on Interactive Digital Storytelling (ICIDS) art exhibition: http://icids2015.
Selected to speak at the Independent Games Summit at the Game Developers Conference (GDC) Europe in Cologne (The 2015 European Innovative Games Showcase). Special mention in Heise magazine: http://m.heise.de/
Pitching at International Documentary Film Festival Amsterdam: IDFA Forum
Talk at AniRey, Iceland: http://filmmakers.is/
“Documentarian Trine Laier and producer Lise Saxtrup talk about turning family history into a whole new medium.” Interview with Pamela Cohn: Bomb Magazine
Doc Leipzig panel, The Real Game!
Selected references in Swedish:
“Familjehistorian blev ipadspel”. Av Kristoffer Viita: SVT Nyheter, Kultur
Selected references in Danish:
“Virkeligheden på spil”. Samtale om dokumentarisk computerspil med Christian Sønderby Jepsen, Trine Laier og Kirsten Palmer – TV2 News, Kulturen: TV2 News, Kulturen
“Computerspil følger i dokumentarfilmenes fodspor: Danske Trine Laiers nye spil handler om hendes forældres hemmelige aktiviteter under den kolde krig”. Af Charlotte Holm Pedersen: Politiken
“Yderst Hemmeligt på IDFA Forum”. Af Anton Willemann: DFI TV
“Yderst Hemmeligt – Adventurespil i udvikling”. Af Dorte R. Stidsing: DFI film update
“Nyskabende filmskoleprojekter er fulde af skæve grin”. Af Søren Winterberg: 5 hearts review in Politiken
For more information, please contact:
Kronprinsessegade 46D, 4
1306 Købehavn K
Phone: +45 20 26 74 40
“I like that it’s emotional and not just brainy.” Annika Gustafson, Boost Hbg